Kursplan

Year 1 Overview

Autumn Year 1

August-September

  • Intro week together with Spelmusik - Game Audio Design
  • Game History
  • GameArt Basics: Photoshop
  • Game Design Theory

October

  • Group work 1: Board game
  • Intro to C#
  • Sweden Game Conference

November

  • GitHub intro
  • Intro to Unity: GMTK Flappy Bird

December

  • Unity: 2D Platformer
  • GameArt: PixelArt and animation

Spring Year 1

January

  • Unity: 2D Platformer continues
  • GameArt: PixelArt and animation

February

  • Game Design Theory: UX + UI

March

  • GameArt: 3D Graphics and Blender
  • Anatomy and ceramics
  • Unity: 3D Platformer

April

  • GameArt: 3D Graphics and Blender continues
  • Unity: 3D Platformer continues

May

  • Group work, Sweden Game Awards

Year 2 Overview

Autumn Year 2

August-September

  • Intro week together with Spelmusik - Game Audio Design
  • Industry knowledge: Look for portfolios
  • Make portfolio + Cover page

October

  • Career and Business Development
  • Story Mode
  • Sweden Game Conference

November

  • Career and Business Development
  • Story Mode - Presentation
  • Special Portfolio Project: Own work: Advanced programming or Graphics

December

  • Career and Business Development
  • Special Portfolio Project: Own work: Advanced programming or Graphics

Spring year 2

Own work

  • Planning - Game Design Document
  • Implementation - Sprints, Milestones, Deliverables
  • Testing - Presentation, Feedback

Internship

  • January: Contract with supervisor
  • March: Meeting with supervisor in the middle of the internship
  • May: The participant presents his work to the school
  • May: The supervisor submits a written evaluation of the students performance.

All months

  • Personal Development

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Vid frågor om kursplanen kontakta kursansvarig Alexander Lindén.


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